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Stellaris limbo scythe
Stellaris limbo scythe









stellaris limbo scythe
  1. #Stellaris limbo scythe Patch
  2. #Stellaris limbo scythe mods

After them, you can hit around 700ish minerals a month if you go all in (buildings and districts). Building slot unlocks clearly aren't an issue.īefore lithoids livestock, a mining station capped out around 200ish minerals. Use fortresses (unupgraded) for more housing if you need it. So one mostly self sustaining district, 18 pops total.Īnd on top of that you can basically add whatever buildings you want. So add in 6 lithoid livestock (0.15 housing each) for another 0.90 to fill the district. When you break it down per housing, you have 3 miner for 1.65 housing, 3 food livestock (covers a minimum of 15 other pops for food) for 0.15, and 6 domestic slave (covers a minimum of 24 other slave pops for amenties with bonus amenities for stability bonus) for 0.30. Just all the slavey buffs will be netting you an additional 40-50% more minerals on top of typical mining bonuses as well and some lithoid livestock means about 300ish minerals total surplus. This means our 8 astro mining bays (24 housing) can house up 144 pops (you can techincally go to 480, but that's a waste of time as we won't actually get any minerals), a housing increase of about 600%. Lithoids cannot take fertile so they are limited to 0.65 and 0.15 respectively. With traits (fertile and communal) we bring this down to 0.55 and 0.05. 75 housing while livestock/domestics take up 0.25. Especially with good traits.įirst we don't need residental districts. ~100ish minerals total, pretty good.īut slavery changes this a lot. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. Lithoid Livestock are less efficient (about 11 minerals per housing, 1.7 per pop) but unlimited in number.įor example say you have a mining habitat. Normal slaves are the most efficient per housing (upwards of around 15 minerals per a housing) AND per a pop (around 8), but you can only have so many. Normal slaves first to take advantage of the efficiency per a pop and livestock/domestic slaves later, as needed, to supplement once you run out of jobs. The advantage of livestock (and domestic) is they are housing efficient sources of food, amenities, and now minerals that require no other inputs (other than bormal slave upkeep), no special districts or buildings, and scale infinitely.Īnd you should be using both livestock and normal slaves. They are just slaves of a differtent type. /r/Xenonion (Stellaris' Finest News Source).Twitter account of Daniel Moregard, Stellaris director.Result: Paradox is Swedish" Websites and Wikis Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: If you want stricter quality control, go to /r/ParadoxPlaza BANNED TOPICĬontent that breaks the spirit of these rules may be removed at moderator discretion. For information on topics that are temporarily banned, please view our rules page. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, fundraisers, and petitions must be approved by the moderators first.

#Stellaris limbo scythe mods

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stellaris limbo scythe

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    #Stellaris limbo scythe Patch

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    Stellaris limbo scythe